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Interview with Takaya Imamura: The Reason Behind his Departure from Nintendo and the Birth of Omega 6

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Takaya Imamura has been one of the legendary artists in the gaming industry, known for his work at Nintendo. During his 32-year tenure at Nintendo, Imamura was involved in the creation of iconic intellectual properties such as Star Fox, The Legend of Zelda: Majora’s Mask, and F-Zero. However, in 2021, amidst the pandemic, Imamura decided to leave Nintendo and pursue his own creative endeavors.

After leaving Nintendo, Imamura turned his attention to teaching game design to students and exploring the creation of unique gaming experiences. He also embarked on creating his own manga, titled Omega 6, which is being published by Omake Books in France. Imamura saw this as an opportunity to have the freedom to create something completely on his own, without the constraints of working for an established company like Nintendo.

Omega 6 is a retro future sci-fi concept that Imamura has brought to life with the help of a team of game developers. The game is being published by City Connection and Clear River Games, and the developers are Happymeal and Pleocene. The Japanese version of the game was released last month, and it is scheduled for release in the United States in early 2025.

In an interview, Imamura discussed his time at Nintendo and his work on the Star Fox series. He revealed that Star Fox 64 was one of his most memorable projects, as he was involved in various aspects of its development, including game design, character design, and artwork. He also mentioned that Shigeru Miyamoto, the star designer at Nintendo, has a personal attachment to franchises like Star Fox and F-Zero, which is why there haven’t been many sequels released.

Imamura also shared his insights on game design and his teaching philosophy. He emphasized the importance of creating unique and standout experiences in a crowded market, where many games look and feel similar. Imamura encouraged his students to find ways to deliver a message or concept that sets their games apart from others.

Discussing the creation of Omega 6, Imamura explained that the core concept was inspired by the increasing number of tourists in Kyoto, Japan, and the feeling that the city was becoming less Japanese and more international. This concept is reflected in the game’s story, where aliens migrate to Earth, causing a decline in the human population. Imamura also revealed that his decision to create a manga was driven by his admiration for the medium and his desire to explore his creative vision in a different format.

Imamura assembled a team of like-minded individuals and small companies to develop Omega 6. He expressed his gratitude to the individuals who came together to support his creative vision and believed that working with smaller companies allowed for more flexibility and the realization of his ideas.

Looking ahead, Imamura expressed his desire to continue his creative endeavors, whether through comics, games, or other creative mediums. He is particularly focused on expanding the world of Omega 6 and turning it into something bigger.

Finally, Imamura shared his thoughts on the upcoming Nintendo museum in Kyoto. He saw it as a way for Miyamoto to preserve the legacy of his era at Nintendo, which was marked by the creation of new intellectual properties and a thriving creative environment. Imamura felt proud to have been a part of that era and believed that the museum would showcase the building blocks that have contributed to Nintendo’s success.

In conclusion, Takaya Imamura’s departure from Nintendo has allowed him to explore his own creative vision and pursue new opportunities. Through the creation of Omega 6, Imamura has brought his retro future sci-fi concept to life, showcasing his unique artistic style and storytelling abilities. With his teaching experience and insights, Imamura continues to inspire the next generation of game designers to think outside the box and create standout experiences in the gaming industry.



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